In WWII, a young Chinese archaeologist and an American college professor save the world from an extraterrestrial Armageddon after discovering the true origin of Chinese civilization.
Where those that control water rule and the rest are slaves, fighting to be free.
From inside the lush expanse of the Inner Realm, the Ghosbane family and their fellow waterlords rule the Joined Realm through their mastery of the ancient aqueducts that feed the vast Drylands beyond their domain. After being accused of a terrible crime, Arlon Ghosbane, the inheritor of a secret legacy of the vanquished overlords of the Joined Realm, is forced to flee from his family and the only life he has ever known. Guided by a renegade howler intent on freeing his race, Arlon discovers that a world far different than one he had been taught about lies beyond his water-rich homeland. The fate of humanity will be determined by the decisions of a young fugitive and a former slave as they fight for the future of the Joined Realm.
Fortune twists in the strongest hands. This is no repeat; this is what happens next.
A man, once a legend who bound his soul to his sword as he lay dying, is now all but a boy nearing the end of his acolyte training. Stifled by life in the undersea city of Avalon, Arthur wants to fight side by side with the air-breathing Terrans, not spend his life as servant to the incorporeal sentient known as the Archive. Despite the restrictions put on him by Sanctuary, he is determined to help the surface-dwellers defeat predators whose sole purpose is to ensure their own survival, no matter the cost.
Ashira, War Maid and princess of the surface-world, is ready to sacrifice her life to defend her kin, but when she is betrayed and cast out of the life chosen for her, she must choose whether to die with honor or become one of the creatures her kinsmen fear and loathe.
The Dark Age, eastern Europe: the earth has decided to rid itself of humanity with earthquakes, volcanoes and new plagues. Civilizations, even the mighty Roman Empire, crumble under the pressure of barbarian waves that are fleeing worse terrors.
Rejected by his own people, pursued by a dragon, young Javor heads for Constantinople, the centre of civilization, looking for answers to the puzzle of his great-grandfather’s dagger and the murder of his family.
On the ancient, crumbling Roman highway across haunted, deserted Dacia, Javor rescues the beautiful Danisa from a human sacrifice. He cannot help falling in love with her. But Danisa has her own plans, and when she is kidnapped again, Javor has to wonder: what is the connection between his dagger, his lover and his enemies?
Simon can only watch, helpless, as his family is killed and his friends captured by enemy Travelers — men and women who can summon mystical powers from otherworldly Territories. To top it off, another young man from Simon’s village discovers that he’s a savior prophesied to destroy evil and save the realm.
Prophecy has nothing to say about Simon. He has no special powers, no magical weapons, and no guarantee that he’ll survive. But he sets off anyway, alone, to gain the power he needs to oppose the Travelers and topple their ruthless Overlord. It may not be his destiny, but Simon’s determined to rescue his fellow villagers from certain death.
Because who cares about prophecy, really?
When the Royal Wizard of Westland poisons the king, so that his puppet prince can take the throne and start a continental war, a young squire is forced to run for his life carrying the powerful sword that his dying monarch burdened him with from the death bed.
Two brothers find a magic ring and start on paths to becoming the most powerful sort of enemies, while an evil young sorceress unwillingly falls in love with one of them when he agrees to help her steal a dragon’s egg for her father. Her father just happens to be the Royal Wizard, and despite his daughter’s feelings, he would love nothing more than to sacrifice the boy!
All of these characters, along with the Wolf King of Wildermont, the Lion Lord of Westland, and a magical hawk named Talon, are on a collision course toward Willa the Witch Queen’s palace in the distant kingdom of Highwander. There the very bedrock is formed of the powerful magical substance called Wardstone.
Who are the heroes? And will they get there before the Royal Wizard and his evil hordes do?
Whatever happens, the journey will be spectacular, and the confrontation will be cataclysmic.